is older but details a few of them, has some more. You might have some compression and might have an archive format but can usually get it to the point where a tile viewer like crystaltile2, maybe tinke, tiledggd or something will view it. Is it feasable to view/gather hitbox data attached to those animations How would I go about finding the sprites/models used in the game, and extracting them to be viewed and editedĢ. Point and simple, for anyone with experience rom hacking KSSU, or DS rom hacking in generalġ. From reading around I gathered that every game is unique when it comes to viewing the assets in a practical sense. I ask here because in all the tutorials (on the pokemon games) the sprites are all packed in a. I'm not really sure about the certain way I need to extract the files from the "compress" parts that tinke does read. So far, I've skimmed through the game in tinke, but nothing from the game is instantly unpackable. My knowledge of hitboxes is primarily smash, so I assume they are just a list of positions, active frames and parameters such as size, dmg. As I understand it the sprites and animations should at least be reasonable, but my second request wouldn't be nearly as simple, probably because it's simply not the way the game works. Additionally I want the hitboxes associated with their attacks (Referring to their full movesets in helper to hero). Specifically, I want the sprites and animations of the enemies of the game (eg. I'm trying to rip some assets from the game to repurpose them. To preface, I obviously have extremely limited knowledge of DS ROM editing in general.
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